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Reza Sedghi
Reza Sedghi
Digital Sculptor and 3D Artist
Istanbul, Turkey

Summary

I am a 3D Artist and Digital Sculptor. I have been working as a freelancer mainly in character development and 3D Illustration. I have created characters for mostly Collectibles industry, video games and animations. I also do traditional Sculpting for my personal artworks.

Skills

Character ModelingEnvironment ModelingTexturingDigital Sculpting3D Animation3D Illustration3D Modeling3D Printing

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
Ornatrix
Ornatrix
V-Ray
V-Ray
Marvelous Designer
Marvelous Designer
BodyPaint
BodyPaint
Photoshop
Photoshop
TopoGun
TopoGun
RizomUV
RizomUV

Experience

  • Digital Sculptor at Freelance
    Istanbul, Turkey
    November 2020 - Present

  • Digital Sculptor at First 4 Figures
    November 2018 - October 2020

    I Worked as Digital Sculptor and Technical Artist. I was responsible on Sculpting Characters and assets for many projects that were done in First 4 Figures. I've also worked as Technical Artist and Worked on Final Checks of the Projects before printing stage.

    Notable Works that I've done was:

    -War from THQ's Darksiders

    -Skull Knight from Berserk Anime

    -Blue Eyes White Dragon from Yu-Gi-Oh!

    -Megaman from Megaman 11

    and many more

  • Freelance Character Artist at Freelance Character Artist
    Tehran, Iran
    July 2014 - October 2018

    Currently Working as a Freelance Character Artist,

    Notable works that I've Done was:

    -Creating Tutorial of "Reconstruction of Vestal Virgin Statue" for 3D Artist Magazine

    -3D Illustration of Medusa on her Throne for "Working Title" Fantasy Video Game

    -Creating the Tutorial of "Medusa on her Throne" for 3D Artist Magazine

    -Creating Super Mario's Bowser Figure for First 4 Figures

    -3D Illustration of "In the Presence of Vadim" for "Working Title" Fantasy Video Game

    -Creating Trailer for "Hardambil" Video Game

  • Team Lead at Bearded Bird - http://www.beardedbird.com/en
    Tehran, Iran
    March 2014 - July 2014

    Team Lead for the Casual Tower-Defence Game “Parvaneh: The Great Raid” which was a part of Showcase Gallery of “Casual Connect, Belgrade”

  • 3D Character Artist, Environment Artist & Texture Artist at Bearded Bird
    Tehran, Iran
    June 2013 - July 2014

    Mostly done hand painted Textures & Level Arts in the engine Plus done two characters & environment models for the action adventure PC game “Parvaneh: the Legacy of light’s Guardians”.

  • 3D Character Artist, Environment Artist at Crazy Pixels Studio
    Tehran, Iran
    September 2012 - May 2013

    Started as weapon artist but later made characters & environment models & textures for the 3rd person action PC game